- Dark Edge uses farron flashsword animation normally.- Great Soul Arrow is now Scattered Soul Arrow, emits a scattering of soul arrows upon cast.- Great Farron Dart is now Scattered Farron Dart, emits a scattering of darts upon cast.- Profaned Flame has a secondary projectile normally.- Climax inflicts air juggle stagger normally.- Reduced Heavenly Thunder FTH requirement to 35.- Likewise with Cataclysm and Earthfall.- Heavenly Thunder: FP is now 80, works like the SoC's version, damage is 800 per bullet.It is now limited to offensive magic and dark sorceries. - Changed the Ascended mechanic for spells.- You can now purchase Primordial Titanite and Essence only after unlocking Primordial Forging.- Increased the shop price of reinforcement materials.- Insanity Catalyst WA: Boosts damage by 20% for 15 seconds but brings the caster close to death afterwards.- Insanity Catalyst now removes 20% HP per cast.- Insanity Catalyst is now reinforced with the souls of the Lords of Cinder and the Soul of Cinder.- Dark staves, chimes, talismans and flames require Abyssal Fragments.- Pyromancy Flames require Fire Seeds (as before).- Chimes and Talismans require Holy Fragments.- All the non-hybrid spell tools now have different reinforcement materials.- Changed the spell tool material quantities to 3/6/9/12 for +1 to +4.- Increased the scaling multipliers for non-hybrid spell tools.- Black Knight Greataxe now uses the Great Hammer rolling attack.- Obsidian Greatsword now has the Abyssal Fire WA, which is like its special attack in DS1.- Crypt Blacksword WA now looks flashier.- Fury of Manus WA now only gives you the normal cursed back VFX.- Reduced the Bewitched Alonne Sword damage.- Primordial Essence is dropped by Soul of Cinder in NG+, or Nightmare Soul of Cinder in any NG.- Final reinforcement now requires Primordial Essence instead of a slab.- Increased the material cost for Primordial Titanite reinforcement to 3/6/9/12.- Increased the effectiveness of Primordial Titanite reinforcement for melee weapons.- Curse of Vulnerability now prevents estus flask usage.- Curse of Gluttony now forces slow movement.- Curse of Agony is now Curse of Vitality: Enemies brim with unholy vitality.
#Banished 1.07 map seed full
- Completing the full trial will unlock Primordial Forging early (Soul of Cinder still unlocks it, this is just an additional option).- Each wave completed will boost soul absorption by 5% and Item Discovery by 25, meaning you are rewarded for each wave you survive consecutively.- All enemies drop their normal drops and souls within waves, meaning you can farm them via the trial.- Each wave completed will reward reinforcement material directly, the kind improving with subsequent waves.You can see your progress by looking at the boss HP bar that is active during a wave. - Each wave only ends once enough enemies have been killed.They are ordered by relative difficulty, so the trial starts off fairly easy and ramps up in difficulty. - The Trial of Perseverance consists of 31 waves, which you must survive by killing enough enemies during each wave to advance to the next one.- You may now enter the Trial of Perseverance via the sword in the alcove near to the Firelink Shrine bonfire.To use it, just drag and drop the files into the Game directory, replacing the original modengine.ini when prompted. - A custom version of LukeYui's item randomiser is now available for Cinders.- Added Gael's Beard and Andre's Beard to the beard selection.
#Banished 1.07 map seed mods